A conceptual platform dedicated to Empowering High-school Students to Decode Mis-/Disinformation.

Gamification Model for sustainability

Led by

jon turner

potential partners

Know

the

market

interview

USER PAINPOINTS

Stakeholder interviews were conducted to identify areas of improvement when users are consuming information.

Card Sorting

user Journey

prototype

Coming soon

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To, Through and Beyond Education

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MOAD Platform